I hear there was a 2 player co-op rom hack made? Now get this on wii u where you can have two seperate screens for each player (LIKE MOST WII U GAMES SHOULD HAVE BEEN LIKE) and you got yourself a fun time. Anyway, I gave it about 2 hours of play on my wii u and it's nice.īut the real fun will definitely begin with mods. Something like super mario sunshine feels more tight and not to sensitive and loose. It help make moving on angles more precise, that's just not possible with the circle gate the wii controls have.īut that my just be a personal issue, I find movement in any 3D N64 game to be awkward. Not to mention the file size is WAY SMALLER (Thank god) but I doubt any of the possible controller methods can compare to the gamecube or N64 octagon stick gate. I don't notice any difference gameplay wise between the two, but the "Port" looks a lot better than the original. sd/games/anyname like mario sunshine/game. if you installed the second one games go into. 2- nintendont fowarder inject where it launches nintendont menu and reads games of the sd card and puts them on a list for you to choose. So now is just more ways to play the same game which is always a good thing. 1- you inject the gc iso already on wiiu so nintendont basicaly autoboots the game that is installed on the inject itself. The problem is, if you reboot your Wii U, you’ll have to redo the browser exploit. After that’s done, you can go in and out of homebrew apps without any issues.
#Super mario sunshine rom mocha cfw wii u install#
Well, even if there is a way to play super mario 64 emulated version on the wii u already, this enhanced port still is interesting. From there, you can install a custom firmware package called Mocha CFW, which removes code signing and lets you install the homebrew channel as an app on your Wii U.